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Post by sangennaru on Feb 9, 2011 18:08:12 GMT 1
Hi everyone!
this is my first post here, I bought FL two days ago and I'm still trying to understand some cryptic rules about vehicles.
i tried to find out if someone else asket that, but i didn't find an answer.
so: 1) a vehicle can have a weapon like a LMG or MMG or HMG on it (for example the somali truck of the roster in the Core Rules. but who activate it? it is automatic? if so, which is his combat modifier if there is no one adding his combat score to the weapon bonus?
if not, are the HMG crew part of the truck crew, or do i need to add them, using some of the transport places?
2) can I activate more than one vehicle with an action of a leader inside of one of those? of coursethe vehicle must be in "convoy", i mean not further than a LONG from the leader.
3) what is the difference between fearless and elite? i mean, fearless has +1 for the morale check and he isn't affected by fear. elite is just +1 morale checks if there are no friends in a short distance . so why elite is more expensive than fearless?
thanks,
Jack
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Post by richjones on Feb 12, 2011 17:23:35 GMT 1
A vehicle with a weapon on it needs to be crewed. So the Somali truck would need a figure to drive it and one to crew the weapon.
Tanks etc that would not be crewed by the squad come with a crew in the price.
If the leader is not in LOS he can't issue a group order. If they have comms then they do not need LOS so it depends on the vehicles.
Fearless does not mean that - they just do not take morale tests for gory deaths etc. 'Fearless Knowing no fear the character does not have to take Morale Checks for gory deaths or when faced with terrifying weapons or characters..'
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Post by sangennaru on Feb 14, 2011 11:16:16 GMT 1
A vehicle with a weapon on it needs to be crewed. So the Somali truck would need a figure to drive it and one to crew the weapon. yesterday i played a game with some vehicles. maybe because i have the italian version, but all the part about vehicles is really bad written, and i think you should consider to publish a small correction to it. we were four and nobody managed to understand many many things, so it is not my problem! there is written that if you buy a tank (or a somali truck) the crew is included. but do all the crew member have the same quality and combat of the tank? i think that's impossible. so, if i shoot with a hmg and/or a cannon of a tank, do i have to add the combat modifier to the shoot? if so, they are MUCH stronger than the point they cost. there also a big lack in the ramming part (melee between 2 tanks): it is written that must be considered like a normal fight. wait, normal fight? so one of them could be "shocked" ? ;D ;D please answer me as soon as you can, since i can't play until i know this! ( after what happened yesterday! )
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Post by richjones on Feb 14, 2011 11:32:15 GMT 1
Can't really help you as I do not know how the Italian version has handled the translation - no one seems to have a problem with the English one ...
In the original two vehicles crashing will use the differential of the armour to work out damage etc - the results are as written.
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Post by sangennaru on Feb 14, 2011 18:47:35 GMT 1
since i have bought the italian one, is it possible to ask for the english version too for free?
because even if i think that the game is great, i feel pretty unhappy by the "italian" manual. it looks like an unfinished work, and in many parts it is simply illogic.
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Post by richjones on Feb 14, 2011 19:04:19 GMT 1
Send me your email
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Post by sangennaru on Feb 15, 2011 0:56:36 GMT 1
i hate quoting myself but... there is written that if you buy a tank (or a somali truck) the crew is included. but do all the crew member have the same quality and combat of the tank? i think that's impossible. so, if i shoot with a hmg and/or a cannon of a tank, do i have to add the combat modifier to the shoot? if so, they are MUCH stronger than the point they cost. the point is: what are the stats of the "free crew" not included in the tank? can I just assign two people to the tank? is it one person enough?
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Post by richjones on Feb 15, 2011 8:02:53 GMT 1
Tank comes with crew normally Q 3.
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Post by Steiney on Feb 15, 2011 13:13:27 GMT 1
I think what he is asking is, how many crew come with a tank (probably the historical number of crew i.e. ) and then once they fail the bail check, and jump out of a hatch, what stats do you use for each crewmmember? (i.e. regular rifleman stats with smg)
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Post by steiney on Feb 15, 2011 14:10:45 GMT 1
We played a game this weekend, and my Panzer IV was hit. My crew failed the Bail test, so I had them crawl out the Starboard side hatch (using the tank as cover). A Panzer IV historically had a crew of 5, so I placed 5 riflemen to represent the bailed crew. However, I gave them all rifleman stats (Q4 with submachineguns - Kar98s would take up too much room inside the tank)
-However, realistically tank commanders are officers (probably Q3 and armed with a pistol) while the driver, radio operator, gunner, and loader would instead be enlisted men (Q4). Making all 5 crew Q3 would essentially make them all officers. not realistic really, since that would give them an unfair advantage over regular infantry, whch they wouldnt have in a straight firefight.
The Common Sense clause in the rules are there for a reason.
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Post by richjones on Feb 15, 2011 18:48:11 GMT 1
Thinking is the crew is Q3 as they KNOW what they are doing with the vehicle ... also unless in a scenario where they have to escape etc once they bail we have them playing no part in the game ... historically trained crew were too good a commodity to have hurling round with smgs/carbines ... if they get back in all well and good, otherwise they melt away in game terms.
The WWII supplement will list tanks crews by Quality etc
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Post by steiney on Feb 15, 2011 21:20:00 GMT 1
heh, you are talking about the same Regime that refused supply their troops with winter clothing for the attack on Moscow!!
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Post by sangennaru on Feb 17, 2011 22:36:55 GMT 1
i think the point is pretty different. there is a tank. it needs (forgetting the historical hurges) 2 members, one for driving and one for shooting. well, what is the combat and the quality of both? i understand that the vehicle part is just an addon on the rulebook,,... but if you wanna do it, please do it properly,or don't do it at all. i feel quite comfortable to make house rules for things that i need, but there is nothing worse that half-rules for something. so: if a tank (140-150 points max) has 5 team members, i think that should be good to use them as simple soldiers, since they are at least 200 points of men (or still 150!!) so my question is: don't you think that is better to say that the tank has NO crew except for the driver (Q listed, combat 0 no weapons) and if you want to use the cannon or the hmg you need a marksman and you have to buy it separately? it should work pretty well i'm not saying to use my suggestion, but please before thinking and working on several new manuals, please make them working completely! EDIT: I'm sorry for being so rough, but it is a real annoying issue for me...
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Post by sangennaru on Feb 18, 2011 17:41:13 GMT 1
i sent it on 14th, did you recieve it? i'm not in a hurry, just wondering if you recieved the PM at all ^^
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Post by richjones on Feb 19, 2011 9:42:00 GMT 1
I suggest you read the rule book properly before shooting off your mouth about how I should have written them mate. Tank crews DID NOT fight as soldiers when bailed ( I am sure you can fight reports where they did, but I am talking about the 98% occurences) so having them represented as such is not a valid suggestion. Feel free to stat your crews up to full points and arm them. Then use the task mechanism to see if when they were bailing they managed to grab their stowed weapon, then make an immediate morale test on negatives for being so shaken up etc. Your good tank crew will I think you'll find be a large majority of your force and will be off table before they can fight once bailed. Do you REALLY think I would not have explored all the ways of handling a crew in a small skirmish game!
As for you wanting an English version contact the publisher directly now !
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