alep
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Posts: 18
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Post by alep on Feb 25, 2010 9:40:52 GMT 1
after the first game some quick question. 1- Priming and trowing a grenade can be split between two turn or must be done during the same activaction? 2- Can a group use concentrate fire using move and fire? 3- a two men crewed light machine gun (us 30mm) has lost the loader, which penalty are applied, how many action are necessary to move and reposition it ? can another soldier be used as replacement crew? Reading your report i understand that in Frontline Heroes will be much more and Flying Lead could reveal is full potential in detailed scenario mission, we are impatiently waiting it... by the way the first game has been a big hit, for the next game i hope to do some photo and a detailed action report.
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Post by richjones on Feb 25, 2010 11:16:38 GMT 1
Hi 1/ There is not supposed to be any carry overs in the SOBH mechanics and therefore as far as I could I made it so that things could not be split across activations. Now with a grenade this makes sense, a soldier would not want to hang around with it primed, in fact for some of the time fuse mechanisms like the German and Japanese grenades once they are primed you have x seconds. One could argue that taking the pin out of an allied type grenade you are safe until the lever is gone etc ... but priming in this sense is the 'release' of the fuse really. SO the answer is it has to be done in the same action. Same with bazooka and shrecke and faust as esp with the early rocket type weapons once they were primed it was pretty easy to discharge them by accident apparently. In the supplements some modern versions will not need priming as it is all electric etc. 2/No - the concentrate fire is a special group action and is the only action the supporting figures can do that turn. The leader could move before or maybe even after giving it but the supporting characters can not. 3/ The penalty for losing a loader is the loss of the ability to stop the jamming penalty which is a big loss with weapons with auto fire that can track. Also setting up will be a pain as the lone soldier needs 3 actions to do it ... it costs nothing to move the LMG but it then needs 'setting' or preparing again, crews would move with the belt in but then it would still need to be checked and set before firing again ... In theory once one crew is gone the LMG is suffering BUT again I expect people to use common sense... in a trained army squad (esp in WWII) soldiers were cross trained in using the support weapons. For a fix until the supplements I would use anyone of Q4 or better can take over if they are trained. If the firer went the loader would take over in most cases. In FH bazooka and schreckes will be crewed weapons (in the core I kept it simple) although having a loader and working as a crew is how most people play it anyway. FH will be along ... my wife is having a bout of surgery at the moment which is slowing the final 'tweaking' a bit ... but it is not far away Hope that helps ...
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alep
New Member
Posts: 18
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Post by alep on Feb 25, 2010 17:54:17 GMT 1
point 2- my question was if if a group with smg for example, can, with a single activation, "move and fire" using the minus for the helping shooters, once activated by a Leader. We played this way and found that it can be very effective. The Folgore paratroopers had a good time against a the US Paratroopers in this way. may be last night wasn't too good for the American troopers, from our battle and your AAR. hi, Alessandro
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Post by richjones on Feb 25, 2010 18:22:14 GMT 1
hee hee maybe not a good night at all
Regarding point 2 - as the rules are written no they couldn't the only thing the supporting firers can do is fire ... think about it as the order to concentrate and open fire on a particular point would take a bit of time, they need to be in place before hand. After saying that it is of course up to you ... only thing I would be wary of is that it makes moving fire very strong.
Rich
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