pfaghe
Junior Member
Posts: 56
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Post by pfaghe on Mar 11, 2010 18:54:54 GMT 1
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Post by andrea sfiligoi on Mar 25, 2010 1:01:26 GMT 1
You declare that you are moving in contact with miniature A who has terror. Miniature B, the target, tests for Terror when the terrorizing enemy is one stick away - before he moves.
Test are made immediately as soon as the charge is declared. The Charge, once declared, cannot be aborted. This means that maybe the target of the charge will run away and the charger will complete his charge by moving adjacent to the spot previously occupied by the fleeing model. In practical play, move the Terrorizing foe adjacent to the charged, test for morale, if morale fails move away the charged WITHOUT conducting any combat (i.e., no free hacks) and leave the charger where he is.
Remember that, as per the current rules, Terror does not work against Undead anymore (it worked against them in the old version of the rules).
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