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Post by peacefulwarrior on Apr 2, 2010 10:26:12 GMT 1
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Post by richjones on Apr 2, 2010 11:09:42 GMT 1
Very cool - let me know if you have any questions!
One thing, I could not make out from the excellent report - in FL when the turn passes over to the opponent after 2 fails it ends the players go. When it comes back to you you are free to activate ANY character - it does not have to be one that hasn't moved yet. Maybe you are doing it like that anyway but one sentence made me wonder if you were ...
Rich J
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Post by verytallian1 on Apr 11, 2010 22:16:10 GMT 1
Nice AAR. I have been using FL for the Tuffley-verse as well, i find it plays more "skirmish like" than SGII. (Which is an excellent game in its own right.) Have you any ideas for using Kra'Vak? Ian
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nb246
New Member
Wastelander-For-Hire
Posts: 23
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Post by nb246 on Apr 12, 2010 3:06:43 GMT 1
another cool AAR
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Post by peacefulwarrior on Apr 19, 2010 20:29:43 GMT 1
Nice AAR. I have been using FL for the Tuffley-verse as well, i find it plays more "skirmish like" than SGII. (Which is an excellent game in its own right.) Have you any ideas for using Kra'Vak? Ian I have been thinking about it. Currently I am painting a Kra'Vak strike force as the main antagonists for an upcoming FL Sci-fi campaign. As of yet I haven't given them any stats. But I am thinking along the lines of giving them the special rules Strong, Danger Sense, Fear. Possibly Q 3+ or 4+ and C 3, 4 or 5 depending on troop type. Any thoughts?
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Post by peacefulwarrior on Apr 19, 2010 21:04:49 GMT 1
Nice AAR. I have been using FL for the Tuffley-verse as well, i find it plays more "skirmish like" than SGII. (Which is an excellent game in its own right.) Have you any ideas for using Kra'Vak? Ian I have been thinking about it. Currently I am painting a Kra'Vak strike force as the main antagonists for an upcoming FL Sci-fi campaign. As of yet I haven't given them any stats. But I am thinking along the lines of giving them the special rules Strong, Danger Sense, Fear. Possibly Q 3+ or 4+ and C 3, 4 or 5 depending on troop type. Any thoughts? Some more thoughts. I might throw in Eager and Fanatic too. But, obviously the number of special rules will probably have to be limited for the normal troopers. I know I'll drop Danger Sense, but otherwise it's down to playtest them. Maybe give them all Fanatic and Fear. Add Strong to the older more experianced Kra'Vak. For the younger Kra'Vak I might add Eager. The beastriding Kra'Vak could have Mounted (well...they're mounted) and Combat Fiend (too take the beasts attacks into account).
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