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Post by verytallian1 on Apr 14, 2010 22:38:24 GMT 1
This question is mainly for Rich, but all comment welcome. I have been playing around with additional armour types and values, they seem to work ok. The names are generic at present, mainly as i was using 40K models at the time....
Body Armour - as rule book. Pts = 5 Battle Armour - C+1, when being shot at and defending in HtoH. Pts = 6 Power Armour - C+2, when being shot at and defending in HtoH. Pts = 7 Terminator Armour - C+3, when being shot at and defending in HtoH. Pts = 8
Thanks in advance,
Ian
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Post by richjones on May 3, 2010 16:51:45 GMT 1
Sorry - managed to miss this post;
Look Ok let me know how they work in games after a couple of tries.
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Post by cesareborgia on May 11, 2010 11:32:12 GMT 1
Hi, in my club we tried the rules above for the armour with a battle beetwen Imperial Guard and Space Marine for WH40K and we think that give a C+ in the combat is too strong.
So, we re-write the rules:
Body Armour - as rule book. Pts = 5 Battle Armour - a character with this armor ties any combat loses by 2 point. Pts = 6 Power Armour - a character with this armor ties any combat loses by 3 point. Pts = 7 Terminator Armour - a character with this armor ties any combat loses by 4 point. Pts = 8
Thanks
Pierpaolo
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Post by verytallian1 on May 12, 2010 20:19:30 GMT 1
Hey Pierpaolo,
I like your take on the armour rules and i will give them a try. The initial concept of the various armour types was mainly derived from the 40K works of fiction which have spacemarines being able to withstand pretty much any ranged attack and being well hard in hand to hand :-)
Ian
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Post by verytallian1 on May 13, 2010 18:28:36 GMT 1
I have tried your armour rules and they work very well, it is also easier to remember rather than figuring out additions to HtoH scores. Nice work,
Ian
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Post by richjones on May 13, 2010 19:27:07 GMT 1
Basically the same idea that is going to be used for body armour in modern games ... what we do with ceramic plate armour (Osprey etc) is the fig acts as if in hard cover but then the figs can only move one medium per activation (other movement must be short) - might work in sci-fi games where the armour is not powered etc
Rich
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Post by cesareborgia on May 14, 2010 7:20:57 GMT 1
Thanks for the kind words.
In our club we are writing the special rules to adapt FL to the WH40K universe.
I'll post here all the proposal to have your suggestion.
Thanks again.
Pier
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Post by verytallian1 on May 17, 2010 20:33:32 GMT 1
Pier, If you are a member of the yahoo group i can point you to my current 40K conversion work. It is based on Rouge Trader with a small bit of TAU. As i only have the RT rule book.
Ian
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Post by cesareborgia on May 18, 2010 7:11:44 GMT 1
Pier, If you are a member of the yahoo group i can point you to my current 40K conversion work. It is based on Rouge Trader with a small bit of TAU. As i only have the RT rule book. Ian Ian, I'm a member of the yahoo group with the nick "arcanelorekeeper" and I'm very interested of you work for 40K. Thanks Pier
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