Post by mrgrigson on Apr 23, 2010 14:06:16 GMT 1
Not sure if this is already on development for the giant monster game or if it already exists in one of the rulesets, but...
I just scored a number of Growlers for the old FASA/Ral Partha game Vor, and one mechanic I was wondering about (whether for MDRG or any flavor of the system) is: is there a rule to allow larger models to throw smaller, friendly ones as projectiles? My thought was of a bull growler getting cranky because a soldier was up a wall or something, so the bull picks up a pup and flings a little snarling ball of teeth and claws at it. the unfortunate infantryman.
If it doesn't already exist, maybe the following mechanics:
Bull activates, and it spends an action to throw an adjacent pup (it probably spent a move action to get there). Bull's activation ends and the player has to immediately roll to activate the pup. If the bull misses, the pup overshoots, say to the end of the measuring stick if the pup activated, or to maximum range if it didn't. If the pup succeeds on its activation, it gets to make an attack on the model it was thrown at (if the bull hit) or it spends an action landing safely (if the bull missed). If the bull missed, and the pup failed its activation, the pup is knocked down wherever it eventually lands.
I confess I'm not proficient with the rules yet, so I don't know if this would warrant a cost to the bull, the pups, or all models involved. I also don't know if it would warrant a damage check for the pup if there was a wall right behind the target, or if being knocked down is enough of an inconvenience.
Any comments?
Steve
I just scored a number of Growlers for the old FASA/Ral Partha game Vor, and one mechanic I was wondering about (whether for MDRG or any flavor of the system) is: is there a rule to allow larger models to throw smaller, friendly ones as projectiles? My thought was of a bull growler getting cranky because a soldier was up a wall or something, so the bull picks up a pup and flings a little snarling ball of teeth and claws at it. the unfortunate infantryman.
If it doesn't already exist, maybe the following mechanics:
Bull activates, and it spends an action to throw an adjacent pup (it probably spent a move action to get there). Bull's activation ends and the player has to immediately roll to activate the pup. If the bull misses, the pup overshoots, say to the end of the measuring stick if the pup activated, or to maximum range if it didn't. If the pup succeeds on its activation, it gets to make an attack on the model it was thrown at (if the bull hit) or it spends an action landing safely (if the bull missed). If the bull missed, and the pup failed its activation, the pup is knocked down wherever it eventually lands.
I confess I'm not proficient with the rules yet, so I don't know if this would warrant a cost to the bull, the pups, or all models involved. I also don't know if it would warrant a damage check for the pup if there was a wall right behind the target, or if being knocked down is enough of an inconvenience.
Any comments?
Steve