pfaghe
Junior Member
Posts: 56
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Post by pfaghe on Jul 9, 2010 13:57:06 GMT 1
hello very nice, a lot of interesting things inside, history, new weapons, rules and a lot of scenarios. I like a lot the cards mechanic after first impression here some questions: - pag 9 comm device: I think there is an error for the different ranges for comm device in open and eclosed area now seems the same - grenades/blowing wall/IED, Suicide bomber: are all the same? Are using all the basic grenades mechanic (but different C values) ? - pag 36 rifleman strong is also sprinter? - new weapons, weapon rules, wargear, special rules: is in program to update the different army builders online? - nice the cards, will be nice also have in download a pdf file with the possibility to insert fresh new text and stamp directly thanks
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Post by richjones on Jul 9, 2010 16:53:01 GMT 1
Page 9 - it just means that the PRR is restricted to 2x long in enclosed - they can't communicate across the board. All the blasts use the same mechanics with different c values which makes a huge difference. Some have a different range as well. Page 36 - yes that is right - modelled it on a big fast friend I have No - the supplements I do will have self contained points and point add on for abilities as they depend on the theatre, they are not compatible fully with the core rules so will not work in the builder. Cards - have no plans for a separate PDF, I will include further cards in free scenarios on the forum or in Free Hack etc. Rich
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pfaghe
Junior Member
Posts: 56
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Post by pfaghe on Jul 10, 2010 17:55:08 GMT 1
No - the supplements I do will have self contained points and point add on for abilities as they depend on the theatre, they are not compatible fully with the core rules so will not work in the builder. sorry I not agree with you when you speak about compatible. if you are speaking about some Special Rules just for this setting ok you are right. More important I'm speaking about all the new weapon rules (different Select Fire is just an example) and some modern gear. All these are an upgrade for FL "modern" game, so I don't see any problem here, all is compatible. I play this game also because there is a builder (that Ganesha promote) that permit players to adapt their squads in the same theatre of war with different weapons/vehicles (think at italians in Afghanistan for example). thanks Paolo
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Post by richjones on Jul 10, 2010 18:36:56 GMT 1
Sorry Paolo, didn't make myself clear, I said the special rules and points were not 'FULLY' compatible, obviously the bits like the Select Fire II are, as are the upgrades in armour etc ... I was thinking more of the Afghan special rules and points which would not fit into FL core force well. The Italians in Afghanistan will work with the ISAF stats - all the ISAF Assault Rifles are basically (game wise) the same the ARX 160 will be Select Fire II. Same with the weapons - they will fit into the ones in the book fine The problem would be porting say the Javelin into a FL game as the points would be WAY more when built on the weapon builder etc. I'll see what we can do
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pfaghe
Junior Member
Posts: 56
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Post by pfaghe on Jul 10, 2010 20:30:12 GMT 1
thx a lot sorry is a my exaggeration, we are speaking about very specific details, the quality of this supplement is not the 3 points more or less on an weapon ;D ;D ;D cursed builder, I'm totally addicted to the builder noooooooo aaaghh ! damned ;D ;D ;D
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