mikez
New Member
Posts: 20
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Post by mikez on Jul 9, 2010 18:24:23 GMT 1
Had a situation that came up last night:
I had a force that was fully stealthed (Grim Golems from AT-43) that was armed with only hand-to-hand weapons.
My opponent kept chucking grenades to reveal their positions.
My issue is that he was able to pick his target point with great precision with absolutely no modifers to his rolls despite the fact that he could not technically see any of my models. I would expect some sort of modifier to the quality roll for blind throwing.
Also, do grenades suffer the -3 speculative fire penalty vs. Steath models?
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Post by richjones on Jul 9, 2010 19:45:02 GMT 1
Now that is cheesey Unable to see the target point makes them throw at a worse quality although in this case it would not help as they can 'see' the target point. In one way there is nothing wrong with this tactic - if you know there are nasties there but couldn't see them it is a good tactic - problem is with the stealth figure being in 'sight' on the table. Remember a roll of a 1 on any of the dice thrown for range against his Q will result in no more grenades I'd say he doesn't have a target point so push the Quality one worse when throwing. If your Grim are high quality I'd expect them to be able to close pretty quickly. You may also consider using the tactic used in Hearts and Minds for suicide bombers and IEDs where the stealth figure gets 2 dummies as well (use tokens and the model and you write down if it is token 1,2 or the model that is real) when the stealth figure is activated you get to move all 3 - opponent will then be playing a guessing game as to which one to try and spot or throw grenade at.
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darth
New Member
Posts: 26
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Post by darth on Jul 18, 2010 19:27:30 GMT 1
I would think any targets that do not have LOS to thrower should receive -3 speculative bonus as well as cover mods. Another option to stop this tactic from being overused would be to have a per grenade cost. I know that the book keeping issue can be a bit overwhelming when it comes to ammo but for grenades perhaps they could be an exception
Darth
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Post by richjones on Jul 18, 2010 20:42:01 GMT 1
Yeh but the throwing is done using the Quality not the Combat stat remember so it doesn't work. They are already one worse quality meaning that they are unlikely to land it on target from any distance etc.
Grenades were/are regularly used for exactly this sort of situation where you think there will be enemy there but you are not sure so 'frag 'em out' ...
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pfaghe
Junior Member
Posts: 56
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Post by pfaghe on Jul 30, 2010 22:50:34 GMT 1
last night we used a different tactic but always very effective with grenades:
Leader Q3 heroic and second marine Q3 prone and moving short behind a small long wall
when within 2 medium: 3 actions (very good probability)
stand up - prime - launch the grenades on the target - prone again
very effective if the target don't use immediately overwatch, if the target don't have grenades...
I love grenades on Q3 ;D
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Post by richjones on Jul 30, 2010 23:11:11 GMT 1
That's why overwatch is important
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