darth
New Member
Posts: 26
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Post by darth on Jul 15, 2010 2:12:06 GMT 1
I'm having a bit a problem grasping the to - hit formula for range attacks specifically to the target's roll formula .. Thx in advance Darth
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Post by richjones on Jul 15, 2010 7:53:59 GMT 1
Tell me what the problem is and I will help clear it up ... hopefully. It is just as below:
Firer = C of figure plus the C+ for weapon then any modifiers. PLUS a d6 roll Target = C of figure (only gets modified by an aimed shot which reduces it by one, otherwise there are no modifiers for the target) PLUS a d6 roll
Then compare totals
Hope that clears it up.
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darth
New Member
Posts: 26
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Post by darth on Jul 15, 2010 8:54:47 GMT 1
Well trying to analyze this procedure ,the rules mention that the defender does not add his weapon modifier. It does not mention anywhere that i could see that the range modifier was also to be excluded from calculating the targets score.
Your reply has answered my understanding of the rule now TY
also to clarify In HtH are the modifiers only totaled up for the attacker?(gonna re -read this section )
Thx in advance Darth
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Post by richjones on Jul 15, 2010 10:50:57 GMT 1
In HTH both sides add modifiers as both can injure each other.
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Post by paintmonkey on Jul 29, 2010 23:17:26 GMT 1
Kinda related, do you consider 1's an automatic failure in ether HtH or Ranged? Or just add it up in Hth and roll for ammo in ranged? I've always treated them as failures, but a couple of people playing SOA at my store made me question that. They were upset that the "author" didn't have the answer so I thought I would ask you, the actual author.
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Post by richjones on Jul 30, 2010 8:25:01 GMT 1
Not automatically a failure - probably a failure though In ranged it is an out of ammo meaning after the initial roll there are no more until reloaded ... makes a difference with any auto fire weapon etc Rich
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Post by uluelsomalien on Sept 15, 2010 14:53:49 GMT 1
Tell me what the problem is and I will help clear it up ... hopefully. It is just as below: Firer = C of figure plus the C+ for weapon then any modifiers. PLUS a d6 roll Target = C of figure (only gets modified by an aimed shot which reduces it by one, otherwise there are no modifiers for the target) PLUS a d6 roll Then compare totals Hope that clears it up. In H&M the target can add his weapon combat value, can't he ? (read it in the QRS if I have a good memory)
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Post by Rich Jones on Sept 15, 2010 16:10:29 GMT 1
A target never adds it value to ranged attack rolls - maybe you are thinking of firing in HtH where they might get to shoot on the way in.
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hms
New Member
Posts: 17
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Post by hms on Sept 16, 2010 9:49:22 GMT 1
Sorry to hijack the topic, but what about "blast" weapons?
P.17 says
A model within 1x Short distance of the point of impact is automatically knocked out and receives a Combat 3 attack [...]
Out of action characters are affected as normal (the grenade receives -1 due to the target being prone but also +2 for Fallen/shaken).
P. 29 says
Once the point has been determined, work out the effect as for a grenade blast. However, all characters in the area are automatically knocked prone, moving one base width away from the blast, before any other result is applied.
This said:
- RPGs knock down their targets FIRST and THEN try to kill them, whereas grenades try to kill their targets FIRST and THEN knock them. Correct? - RPGs get a +2 bonus against everybody in the blast area that isn't pushed outside the blast area (so a 2+2 Combat value). If somebody is pushed out of the blast area it's 2 (Combat value 1 for targets outside the blast area, knocked out at over short range -1, knocked out +2). Grenades simply get 3 in the blast area without any extra fuss as they don't knock the targets down before damaging them. Correct? - Grenades/RPGs both gain the damage bonus when hitting someone inside a building (the effects being worked out as for a grenade blast). Correct?
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