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Post by andrea sfiligoi on Jan 21, 2010 19:33:41 GMT 1
I'm meeting again with the group that playtested Familiars, so we could playtest Foxfire (the supplement which contains an adventure) in February or March. After that, the book will be available in a matter of a couple of weeks. Familiars has a small following, like most indie rpgs, but they have been waiting for too long For those who are curious about it, it's NOT using the same engine as Tales of Blades and Heroes (available later this year). It is a stand alone little game with its own system. Andrea
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Post by marszalek on Mar 28, 2011 6:58:33 GMT 1
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Post by Madbunnydoc on Jan 16, 2012 23:38:25 GMT 1
Hmm.. Well it's 2012 now, and even though I'm happy with the release of mighty monsters, I'm still very much anticpating the release of the new familiars expansion.
Any news on this? Did the playtest on it go well?
really a shame not more interest is there for this rpg n.n
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Post by andrea sfiligoi on Jan 17, 2012 1:29:18 GMT 1
Sorry, the problem is I'm just one person so I can't really follow all projects. I have to favor those who are more popular... it's not dead and I will certainly publish it at some point.
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Post by Madbunnydoc on Jan 17, 2012 22:24:16 GMT 1
Oh I understand that completely Just was hoping for an update of sorts. It's really a terrible shame indie rpg's in general do not really get as much attention as they deserve. Not sure if it's simply the lack of actual seeing the books in shops, the amount of advertising, or even simply having big names/sites promoting it... But that really doesn't mean such rpg's can be the greatest of gems! I admit that the familiars rpg is not quite the rpg I would really have as a long running campaign, though there is some way in improvements that may allow it to a point, it still is a very good game for a light hearted adventure or as a nice thing to introduce players with to the whole mystic topic that is tabletop roleplaying. That being said, the light rules of the book is great, but in a sense it wouldn't hurt having a little bit of expansion or "expert rulings" to take it a higher level. But as cheap as it is to get, a complete and almost pick up and play gaming experience it's still AWESOME! I haven't attempted anything or played any of the songs of *insert something* line, but it's easy to notice they have a very easy rulesystem behind it, allowing so much expansions and variety. So yeah...it's not surprising they are such a huge success, the familiars rpg will never be able to fight against that kind of following it has. Indie rpg's is just a seperate line of sports which has so much out there already, it's hard to get noticed.. But hey! I still want to shout out to people to give the familiars rpg some love too! P.S. With this it's almost like I just wrote my own kind of advertisement for the familiars rpg...
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Post by josedominguez on Jan 23, 2012 12:04:43 GMT 1
The beauty of the whole songs line including mighty monsters etc... is that the core rule concept is very, very easy to understand and means that every player at the table can understand how the game works in ten minutes. The intricacy and detail comes from the customization allowed by the special rules. The interaction between the core rules mechanics and the special rules make this as complex and detailed as any game system I have played. Look at a songs book compared to say more 'complex' wargame. Each songs rule book is say 40 pages, around 95% of this is solid rules that you can use in your game, the last 5% being illustrations and small sections of atmospheric text. Now I love the new GW Warhammer books, they are beautiful..... but when you actually look through it, the bulk of the book is fluff and painting guides. WFB has less gaming content than Song of Blades and Heroes. As for Tales of blades and heroes, once a player understands the activation system that's it.... between you and the GM you can work out the success rate for any action. It's the same dice roll for every action, then modified by special rules, everyone can understand the odds. It's elegant, not simple
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