|
Post by andrea sfiligoi on Jan 17, 2012 11:17:49 GMT 1
To post a request for a new power, first try to see if a modification of a power which is currently in the rules would be enough. If not, request the new power here and it will be posted as a separate thread. Ditto for new special tactics, team tactics, or power stunts.
The best way to check what powers are missing is of course to stat up some well-known archetypes or characters from the comics. Please do not use copyrighted names. If you describe a shield wielding character and call him Commander USA, or a superstrong geen skinned giant and call him Emerald Goliath, everyone will know what you mean and we won't be infringing copyrights. Thanks!
|
|
|
Post by captainpike on Jan 18, 2012 7:33:49 GMT 1
Caio Andrea, I'm new to the boards but I'm a long time wargamer. I'm mainly a skirmish gamer and I've been playing and enjoying SBH and MDRG. I'd love to try out a Supers game based on your system. I belong to a club with 150 active members so we could give the rules a good testing.
|
|
|
Post by Paul Turner on Feb 1, 2012 6:20:28 GMT 1
I noticed there is no multi=player fight action. If The Red Devil has martial arts, I would think he could take on multiple people or swing around and hit a few thugs, especially with a level 4-5. I'd like to suggest the ability "Bring It On" or Come And Get Some" for multi attack heroes.
I did not see a charge ability. My son played a character names Lead head who was also in the Y-Men Movie. If Lead Head picks up speed he is virtually unstoppable. For game purposes, Lead head can build up speed by taking a short move, then a medium move, and then a long move on three successful Q roles. If there are obstacle in his way he can smash through them or pick them up as he runs.
Paul T.
|
|