Post by hackbarth on Oct 3, 2012 20:34:48 GMT 1
I had the pleasant surprise of getting the revised version of SBH 5.0 on my RPGNow account. So I promptly downloaded and printed the book to review.
My impressions so far:
First impression: the font seems somewhat harder to read and printed it doesn't improve much. Somehow the text seems lighter and harder to read.
Once trough this first obstacle, the rules seem more well explained, some doubts that cropped up during reading and playing the 4.3 version (Can I use diferent sized bases? Downed minis count as enemies in contact? etc) now are explained explicitly in the text. It seems to incorporate all the FAQs that appeared in the freehack zines. Good.
I was delighted to see more Special Rules. Some I really wanted to my miniatures, now I can have a heavily armored dwarf, or a really good shooting Legolas, or a high kicking, fast punching martial artist! But as I was reading more, I saw that a lot of kludge was introduced through them, including in some old special rules!
For example, in Mounted, SBH had a minimalistic approach that worked really well with the ruleset: +1 combat and free disengage against non-mounted figures. Now it has a carrying feature that seems very unrealistic, and seems to me that can generate weird tactics.
Undead is kludgier yet, in their morale rules. Undead had simple morale rules, they didn't routed, in the case that they failed morale (rarely with a +2 bonus that undead get), they turned to dust in the spot. Now there are complicated rules for the number of failed rolls and the presence of a standard on the table, and this standard piece isn't even explained on the book! Something simple (any failed roll is a kill) turned egregiously kludged (two or three failed rolls are a kill, but if you have only one failed roll they stay where they are, unless there is a standard on the table, then they run to the standard, but only if you want them to).
That's it for now. I'll continue reading.
My impressions so far:
First impression: the font seems somewhat harder to read and printed it doesn't improve much. Somehow the text seems lighter and harder to read.
Once trough this first obstacle, the rules seem more well explained, some doubts that cropped up during reading and playing the 4.3 version (Can I use diferent sized bases? Downed minis count as enemies in contact? etc) now are explained explicitly in the text. It seems to incorporate all the FAQs that appeared in the freehack zines. Good.
I was delighted to see more Special Rules. Some I really wanted to my miniatures, now I can have a heavily armored dwarf, or a really good shooting Legolas, or a high kicking, fast punching martial artist! But as I was reading more, I saw that a lot of kludge was introduced through them, including in some old special rules!
For example, in Mounted, SBH had a minimalistic approach that worked really well with the ruleset: +1 combat and free disengage against non-mounted figures. Now it has a carrying feature that seems very unrealistic, and seems to me that can generate weird tactics.
Undead is kludgier yet, in their morale rules. Undead had simple morale rules, they didn't routed, in the case that they failed morale (rarely with a +2 bonus that undead get), they turned to dust in the spot. Now there are complicated rules for the number of failed rolls and the presence of a standard on the table, and this standard piece isn't even explained on the book! Something simple (any failed roll is a kill) turned egregiously kludged (two or three failed rolls are a kill, but if you have only one failed roll they stay where they are, unless there is a standard on the table, then they run to the standard, but only if you want them to).
That's it for now. I'll continue reading.