you wanted terrain? I give you terrain!
ok, so I went on another of my furious hyperhyped paper-engineering sprees and got the beta for a new kind of very simple, very easy to produce 2.5D terrain that I'd like to share...
first of all, some reasons: I wanted to be able to use "something" as terrain that responded to the following:
it had to be modular;
it had to be fast to be prepared;
it had to be cheap;
it had to be really easy to put away and store in a small space;
so I brainstormed myself silly and came to the conclusion that I would have to go with:
something made of paper;
something that wouldn't be more complicated than just fold&glue (ie: 2.5D);
now I present a first untextured version of what I've prepared; I took blatant inspiration from the old Necromundan underhive - the one that came with the box of the game, made of paper floorings and plastic bulkheads - and developed something mine...
oh, this beta version is for 15mm miniatures, but I think it's half an hour worth of work to adjust the sizes to fit 28/30mm minis...
now onto the pictures..!
this is the basic modular "wall" piece; as you can see it has slots to connect it with other walls, or with other "stump walls", as I call them, in order to create a more Necromundan bulkhead if need be;
this is an example as how a basic structure is when put together; at this moment I cut out all the panels I've prepared, to leave more room and gameplay possibilities, but nothing forces me to leave the inner paper where it is, texturize the things differently and create actual walls; as for now I plan on texturing the things for sci-fi action, but the modular structure can be applied to any setting, given proper texturization...
here you can see how I designed roofs/floorings; as you'll probably already noticed in the previous pics, there are little slots on the top of each wall piece, as well as little voids corrispectively at the bottom (to be able to pile more levels onto each other and create more complex structures); this little slots also serve in order to attach roofs, which in turn have little L-shaped slots cut out of them, in order to be placed near the two connecting top-slots of each wall piece;
I know, words sound kinda messy, just look at the picture and you'll get it just fine
finally, a selection of some of the wall pieces I've prepared so far and a test build with some 15mm paper miniatures, so you can see what it could look like on the battlefield;
the whole thing it's still missing the "wall stumps" I was talking about before (they're basically two stumped walls that let a lone wall piece to stand upright on its own, and to create the L-shaped slot for any floor I want to put on it) and walkways to connect the various structures, but most of the work and calculating is done at this point...
truly, this kind of "thing" I've put together this time doesn't go well for anything; it can be used mainly for buildings, futuristic hive cities as in necromunda, or for war-torn cities full of collapsed structures, but with some minor modifications and custom pieces I think it could be adapted for anything that it's not a tree or a natural element, so I'm kinda happy with the result so far...
so, what do you think of it..? ;D