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Post by richjones on Feb 11, 2010 13:44:31 GMT 1
I want to do some 'How to model xx using Flying Lead' type articles ... something along the lines of: 'Using the Task Mechanism for heroic leaps etc' 'How to model sneaking and hiding without being 'stealthy' So if you have any specific things you want to know how to 'model' let me know here
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Post by hexxenhammer on Feb 11, 2010 16:50:06 GMT 1
I'd like to see a few examples of Hand to Hand combat. I'd like to see an example of models moving into hth and the various results of the defender getting to shoot at them as they advance and then the actual hth combat. What's confusing to me is the line about how the model knows whether it's gun or melee weapon is most effective.
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Post by richjones on Feb 11, 2010 19:16:22 GMT 1
That was put in for characters that had say a machine pistol in one hand and a dagger in the other for example. All it means is that if the test result will not let the character shoot OR they are better off using the sword anyway (as it gives them the better weapon bonus) they will use the sword. Basically they want to use the best modifier BUT if the result of the test is that they can't shoot they have to use their hand to hand option.
Imagine the character above, something jumps out at them and rushes in, the character tries to level the machine pistol and shoot, they roll 3d6 and are quality 4 - rolling a 3, 5, 6 they pass two and can use the machine pistol +1 in the ensuing combat. In 'reality' they have got a burst in as the enemy is about to hit them. Now if the enemy was unarmed their dagger would be a 'better weapon' and also give them a +1. All things being equal it wouldn't matter which they used BUT if they had only passed one they could then opt to use the +1 from the sword - imagine they tried to get a shot in but changed their mind swinging the dagger instead.
If they choose to test to see if they can shoot and then fail them all they are FAZED and fight at -1 regardless ... in 'reality' they tried to get a shot out but the enemy was too quick and was on them before they could do anything.
Now if a character is already in combat and another enemy charges in they may test to see if they can shoot (so long as they haven't shot already). In the core rules this is done in the same way. However we play (and it will be included in the WWII supplement) that this test is at negatives on the Quality depending on other opponents (one worse for each) they are already in contact with.
The whole procedure is simple BUT does add a degree of risk esp for 'lower' characters.
Rich
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